Thursday, December 27, 2012

GHOST RECON : ONLINE - BETA

Ghost Recon: Online - BETA Including one quite anticipated projects this year, Ghost Recon: Online finally entered the open beta a few months ago. As an online game, it is still interesting to discuss even the open beta as of the time that is long enough. Moreover, it could be super interesting alternative to be used as a game to spend your year-end holiday period. What is really offered by Ghost Recon: Online is? Why do you have to glance at it? It's A Third Person Shooter MMO Taking design applied to Ghost Recon: Future Soldier, Ghost Recon: Online gameplay mechanism carries a similar, only this time, the MMO format. No longer fighting with the enemy AI is easy conquered, you now have to fight with other gamers around the world, of course, with the level of ability and strategic thinking that much more perfect.
What kind of gameplay mechanism itself? As a third person shooter game, Ghost Recon: Online does not offer motion animation and innovative new gameplay mechanisms. For those of you who have often played this game genre before, it would be able to master the Ghost Recon: Online in the near future. You can run, settle, and hiding behind every wall that you encounter. Not just shooting from a third person perspective, you can also get into the first person shooter mode with zooming on the weapon you are using. The game will be determined on how well you are looking for the best hiding spot, do the cover and get the buff accuracy to be very helpful, and work with other team members to attack together and seize a particular objective. Every attack you do will give particular damage which then represented by numbers. Of course, the vital attacks you do, the greater the damage that you generate. You will also be given the freedom to choose one of three classes: Assault, Recon and Specialist with unique weapons and abilities of each. Assault is designed for close combat and rush, identical Recon sniper and the ability to rapidly infiltrate and Specialist reinforced with heavy weapons and support in the front row. The dynamics of cooperation between this class will also be a factor in whether your team will be able to dominate the battle or not.
As with Ghost Recon: Future Soldier, Ghost Recon: Online also brings the battle timeline distant future. Although not visible from the variety of weapons used, but each class will be equipped with advanced technology device that can be used in a very limited time in the ongoing battle, with its own unique effect. For example, the Assault will be equipped with the ability to "Heat" - a device that will fire the heat from a distance. Heat affected enemies will receive damage / sec and will die if it is not avoided by a certain time. In addition, the focus of their battle will continue uninterrupted during the Heat's progress. This is of course a perfect device to do a bit of support, or dealing with a sniper team is more often stay in one spot. Recon and Specialist also has a variety of different devices. Some Recon looks able to activate invisibility cloaks and "disappeared", while the Specialist is able to create an anti-missile shield area within a specified time. how to fashion their own battles? Unfortunately, you are not given absolute freedom during the open beta, at least to determine the game mode you want. You are only given the option to search for match and the server will automatically put you into a battle that is still open "vacancies". Of all the match there, chances are you'll be more likely to engage in Conquest Mode, where you are required to take the field of battle in a specified period. Divided in two rounds for each battle, victory will be determined from the accumulated amount of area that was captured in two round. In addition, a variety of award will also be presented to the user the best class, MVP, until they were successfully spawned longest kill streak. Extra EXP and money will be a reward for him.
Setting Supports Battle! One that is quite interesting from Ghost Recon: Online is their success to create the battleground strong enough to support the required atmospheric battle. In addition to details and visuals that deserve to thumbs up, every small element in this level successfully built to create a more dynamic flow of the game. The result? You will not be "stuck" in a static game groove that makes you not able to do anything when he was in a depressed condition by an enemy attack. With a comparatively vast map, there is always a gap to find an alternative way, infiltrate, and trying to eliminate the enemy of the points they had never previously predicted. Terrain is also built to ensure that your need to cover or just hiding very well fulfilled. There are so many walls that you can use, even to the most remote and smallest. Meanwhile, if you are on the attackers, the design of such a course be extra limelight more. You can not just run towards the objective that you want without paying attention to the conditions in the neighborhood. It would be more secure if you do cover and move slowly to minimize potential threats. Sniper will also be equipped with a variety of termpat hiding that will benefit them. But of course, you will also be equipped with the technology to make a mark location of enemies so your teammates can be more vigilant.

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