CRISIS 3

Welcoming the presence of Crysis 3 will be released in mid-February 2013, Crytek do a "custom" to release their first open beta distribution portal owned by EA - Origin

DEAD SPACE 3

Dead Space offered a different sensation by setting out a tense airspace. Fear does not only arise from the potential demise of the various threats that could come suddenly, but also from the atmosphere through the silent, dark, full of surprise elements that are difficult to predict

MEDAL of HONOR : WarFighter

Medal of Honor: Warfighter Returning war adventure full of action from the point of the MOH favorites - "Tier 1", which has demonstrated their skill as elite military forces in Medal of Honor 2010 ago. You'll meet some characters that will certainly not be familiar - Dusty, Voodoo, Preacher, Mother, and Stump at this Warfighter series. As if positioned as the "War Junkie", Tier 1 back must engage in a patriotic war to save the United States from the threat of terrorists

HALO 4

HALO 4: Fixed dramatic and epic! Who does not know the name of the HALO universe in the game industry? XBOX 360 exclusive FPS game is indeed a phenomenon, given the success that has always been achieved in each series were launched. New series - HALO 4 even create a more admirable record, posting revenues to more than $ 200 million within 24 hours of its release, making it the biggest entertainment release of the moment.

FAR CRY 3

Open-world FPS game frontman Ubisoft - Far Cry 3. After waiting quite a long time and a big name that was achieved through the success of the two previous series, this game is undoubtedly one of the most anticipated games in 2012. And the result? Absolutely not disappoint.

Showing posts with label online. Show all posts
Showing posts with label online. Show all posts

Thursday, December 27, 2012

GHOST RECON : ONLINE - BETA

Ghost Recon: Online - BETA Including one quite anticipated projects this year, Ghost Recon: Online finally entered the open beta a few months ago. As an online game, it is still interesting to discuss even the open beta as of the time that is long enough. Moreover, it could be super interesting alternative to be used as a game to spend your year-end holiday period. What is really offered by Ghost Recon: Online is? Why do you have to glance at it? It's A Third Person Shooter MMO Taking design applied to Ghost Recon: Future Soldier, Ghost Recon: Online gameplay mechanism carries a similar, only this time, the MMO format. No longer fighting with the enemy AI is easy conquered, you now have to fight with other gamers around the world, of course, with the level of ability and strategic thinking that much more perfect.
What kind of gameplay mechanism itself? As a third person shooter game, Ghost Recon: Online does not offer motion animation and innovative new gameplay mechanisms. For those of you who have often played this game genre before, it would be able to master the Ghost Recon: Online in the near future. You can run, settle, and hiding behind every wall that you encounter. Not just shooting from a third person perspective, you can also get into the first person shooter mode with zooming on the weapon you are using. The game will be determined on how well you are looking for the best hiding spot, do the cover and get the buff accuracy to be very helpful, and work with other team members to attack together and seize a particular objective. Every attack you do will give particular damage which then represented by numbers. Of course, the vital attacks you do, the greater the damage that you generate. You will also be given the freedom to choose one of three classes: Assault, Recon and Specialist with unique weapons and abilities of each. Assault is designed for close combat and rush, identical Recon sniper and the ability to rapidly infiltrate and Specialist reinforced with heavy weapons and support in the front row. The dynamics of cooperation between this class will also be a factor in whether your team will be able to dominate the battle or not.
As with Ghost Recon: Future Soldier, Ghost Recon: Online also brings the battle timeline distant future. Although not visible from the variety of weapons used, but each class will be equipped with advanced technology device that can be used in a very limited time in the ongoing battle, with its own unique effect. For example, the Assault will be equipped with the ability to "Heat" - a device that will fire the heat from a distance. Heat affected enemies will receive damage / sec and will die if it is not avoided by a certain time. In addition, the focus of their battle will continue uninterrupted during the Heat's progress. This is of course a perfect device to do a bit of support, or dealing with a sniper team is more often stay in one spot. Recon and Specialist also has a variety of different devices. Some Recon looks able to activate invisibility cloaks and "disappeared", while the Specialist is able to create an anti-missile shield area within a specified time. how to fashion their own battles? Unfortunately, you are not given absolute freedom during the open beta, at least to determine the game mode you want. You are only given the option to search for match and the server will automatically put you into a battle that is still open "vacancies". Of all the match there, chances are you'll be more likely to engage in Conquest Mode, where you are required to take the field of battle in a specified period. Divided in two rounds for each battle, victory will be determined from the accumulated amount of area that was captured in two round. In addition, a variety of award will also be presented to the user the best class, MVP, until they were successfully spawned longest kill streak. Extra EXP and money will be a reward for him.
Setting Supports Battle! One that is quite interesting from Ghost Recon: Online is their success to create the battleground strong enough to support the required atmospheric battle. In addition to details and visuals that deserve to thumbs up, every small element in this level successfully built to create a more dynamic flow of the game. The result? You will not be "stuck" in a static game groove that makes you not able to do anything when he was in a depressed condition by an enemy attack. With a comparatively vast map, there is always a gap to find an alternative way, infiltrate, and trying to eliminate the enemy of the points they had never previously predicted. Terrain is also built to ensure that your need to cover or just hiding very well fulfilled. There are so many walls that you can use, even to the most remote and smallest. Meanwhile, if you are on the attackers, the design of such a course be extra limelight more. You can not just run towards the objective that you want without paying attention to the conditions in the neighborhood. It would be more secure if you do cover and move slowly to minimize potential threats. Sniper will also be equipped with a variety of termpat hiding that will benefit them. But of course, you will also be equipped with the technology to make a mark location of enemies so your teammates can be more vigilant.

Tuesday, December 18, 2012

BORDERLANDS 2

Borderlands 2 Combining two most popular gaming genres - RPG and FPS into one solid game mechanics. World wide, support a worthy multiplayer thumbs up, and RPG systems are capable of adaptation makes Borderlands a new franchise so revered. No wonder a large base of fans who continue to anticipate the presence of both series. A dream finally materialized in late September 2012. Borderlands 2 finally officially released to the market! First Impressions In plain view, almost nothing has changed in the visualization of this second series of Borderlands. He keeps the cell-shading as the primary graphical techniques. However, you can view details of the changes that are now much better, especially on existing character designs. The mechanism itself is not much different gameplay, where the FPS genre remains the most important, while most of the RPG elements implemented very well in it. In addition to the plot now comes as a sequel to the first series, there is almost no significant difference that you can find at the beginning of the game.
However, Gearbox Software admittedly inject some new elements, in particular to improve the existing role-playing. Borderlands 2 is now presenting four new characters with four different classes to create the atmosphere of the game is more refreshing, especially for gamers who have enjoyed the first series. Not just a new class, a wider role now comes through treenya skill system that is much more complex. Customization of weapons now also created a new system, by making the iridium as the "currency" of the new. You will find a lot more loot and a new enemy variants are more challenging and smart. Borderlands 2 is certainly better played multiplayer, both online and LAN.

HAWKEN - Open BETA : MMO Mecha!




Hawken 

MMO game developed by Meteor Entertainment and Adhesive Games is indeed unique counted. When the other games in the genre survive fantasy themed MMORPG or MMOFPS that makes combat troops today as a major selling point, Hawken offers a futuristic setting and themes that are rarely found in the gaming industry. You will be involved in a battle between giant robots are super epic. Designed as a Free to Play game, Hawken finally entered the open beta yesterday.

Built using the Unreal Engine 3, visualization offered by Hawken will spoil your eyes during the battle. The developer should be recognized manages to present battles proper atmosphere, not just from the visuals on offer, but also the design of the existing environment. You will be exposed to a variety of fields that are designed to leave the impression of a massive, from super high buildings and large, to the dusty desert dramatic. Unfortunately, the open beta is only classified as mecha design offers very little. There are three main classes, and so far the Rocketeer getting the most captivating form. Mecha with a rocket launcher it appears solid, elegant, with a big and two-thrower's body on the side of right and left shoulder. While they were acting as Assaulter appropriate disappointed with mecha form an ubahya a large oven box.



Unfortunately, the Open Beta has not provided an option to change the physical mecha significantly.
Positioned as a pilot Mecha, you will see the battle from the cockpit, with a wide viewing angle which also showed two guns at the top left and right. Various HUD that will help you also provided to capture clearer battle conditions, both in terms of your own and the enemies you face. You can see the amount of health remaining, temperature weapons (guns will stop working if overheated), map location, the enemy gets a red indicator, when reloading weapons, and enemies health if you are engaged in open warfare. All this information can you get from this HUD.

Although the theme of the war between the super unique mecha, Hawken can be seen is like a FPS game, like Counter Strike, but in her mecha. The fight between the iron robot does contain the same essence, spewing bullets as much as possible to destroy any enemies in front of your eyes, while also making sure you survive. You will be equipped with two types of weapons, the primary weapon in your left hand (usually a rifle or sub-machine gun) and secondary weapon (or a rocker-shaped grenade launcher) you can mutually in your personal garage before battle. There is no limit bullet that you should pay attention, because they are not limited. But the primary weapon is limited by temperature and overheat conditions that may occur, while a secondary weapon, though strong, has a slow reload time. Battles and tactics severely tested here.



Just like mecha games in general, any mecha in Hawken is also equipped with a booster to accelerate the movement of fuel certain limits. Not only can you use this booster to move forward, but also sideways to avoid the weapon, or backward to rotate 180 degrees as quickly as possible. Booster can also be used to float in the air in a long time. You will often use this function as a strategy of effective offense and defense. So what if you get hurt badly? Relax, there is an option to heal. By simply holding down the "C", you can call a droid that will fix all the damage you to the limit maksimal.Namun beware, you can not do anything during this repair process, making you vulnerable to sudden attack. You can also add a bit of health by absorbing the energy that occur after the enemy mecha were killed. Not only attack, you also have to fight to survive.
There are four modes to choose from in this Hawken: Deathmatch, Team Deathmatch, Assault Missile and Siege. Deathmatch mode is like a free for all, where all the mecha will fight each other, with points based on the number of enemies that you successfully conquered and managed to damage you contribute. 

Team Deathmatch also carries the essence of the gameplay is the same, but this time in the form of the team. Not just fighting blindly forward, was in the crowd of friends and work together of course be the best way to win the battle. Missile Assault is similar to Capture the Flag multiplayer FPS games in general, where you have to seize the territory of a missile silo that will continue to fire missiles into enemy territory. Point will continue to be reduced every time a missile is fired successfully. Of all the modes available, may be regarded most unique Siege. You have to collect the energy to launch a giant battle cruiser and defend it from the attacks of the opposing team. The team managed to win will be counted if the battle cruiser managed to get to the headquarters of the opposing team.